![]() Minor stability fixes, more to come soon.Requirements for the server: NAT out the net_masterServerPort in order to make your server visible to the clients. INI no longer gets written over each time game is ran.Added domain support now, you can use IP addresses or domains.Removed admin requirements from running the loader.Added dedicated server launcher ‘TeknoMW3_dedicated.exe’ for linux(wine)/windows.Dedicated servers have now lowered CPU requirements to 1Ghz. ![]() Fixed a bug where it would require all game executables to be present.Fixed a bug in loader where it would take IP as Dedicated server port.Fixed a bug in Loader where it couldn’t read process memory sometimes.For future releases we plan on adding an internet server list, in-game console, mod support, linux-friendly dedicated server launcher and much much more!.Our goal was to make it easier to play the game on LAN parties or wherever a proper internet connection is a problem. We basically had to write some missing pieces of the game, add a lot of extra services and code to handle them.Multilanguage problems now fixed, French language works fine.SteamID generation failed with ID “/” when ID was not present and progress was not saved.Launcher now requires admin rights in order to run.Added notice when host and client have same IDs.Added notice when joining game that makes troubleshooting easier.Fixed “,” issues with foreign language Windows.Version 1.4 of the game now works properly.Added “TeknoGods Coop” over the multiplayer text to make it more clear.Now checks for updates on each startup to keep users up-to-date.Added FOV (65-120) support under settings.Bug that caused Client to die on startup is now fixed. ![]() New advanced patching code to prevent timeouts.If you have information about other versions that don't appear here, you can tell me so I'll edit it. ![]()
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